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A Sneaky Trick Most FPS Games Use 

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stupid stranger
stupid stranger Vor 57 Minuten
B E A N
Patryk パトちゃん
Patryk パトちゃん Vor 59 Minuten
There we have it again, parallel universes
Bigcd34
Bigcd34 Vor 3 Stunden
Destiny 2 actually has a great example of this,because the sights can clip into the wall but the gun can't, meaning the decoration of the sight disappears while the gun does not.
Seaworth
Seaworth Vor 4 Stunden
This. Is. The. Most. Obvious. Thing. EVER.
Pls Be Gentle
Pls Be Gentle Vor 4 Stunden
TF2, never forgotten
Demetrios Savvides
Demetrios Savvides Vor 5 Stunden
that bean kinda allowing T H I C C -dani
JEGS ALCASID
JEGS ALCASID Vor 5 Stunden
thanks for the knowledge
attack helicopter jr
attack helicopter jr Vor 6 Stunden
3rd person character : customizable character fps : a blue capsule
mystic cat
mystic cat Vor 7 Stunden
The character is.......Mr Bean!!!!
Local Klee Cat
Local Klee Cat Vor 8 Stunden
Wooooahahhhahahehsinaiauavivu svusvvpa Savpbs isb I
Mr. мистер франси
Everything I knew is a lie
BADIUSE lol
BADIUSE lol Vor 8 Stunden
Is it normal that I already knew it?
Blocksrey
Blocksrey Vor 9 Stunden
All FPS games are doing it wrong
NøA
NøA Vor 9 Stunden
In some fps games the position of the gun automatically changes when the character's close to a wall.
Eagle
Eagle Vor 9 Stunden
3D modeler here. In most FPS games your character does not look like that. Modelers and animators do a thing were we actually make it all even if you can’t see it. A good example is resident evil 8, even though Ethan doesn’t have a head (to keep his face hidden for some reason) he still has full body animation for stuff like reloading, every game does this as well. Even though you will never see it, they still do it. Theres also moments in resident evil 8 where characters are doing facial expressions even though it’s impossible to see it while playing the game. (When vampire lady is sitting in a chair during a cut scene turned away from you for example) this is just good animation practice. We do this for several reasons. But the biggest is because while we’re making the model or some of the animations, we don’t always know what will be scene, espically with models, sometimes we know it’ll be a FPS, but in some cases we don’t know if it’s first person or not, or if their will be cutscenes with the character scene, so to make it easier we just make a full model so we don’t have to worry about any of that. Same with animation, you don’t always know where the camera is going to be at, sometimes you do, but you don’t always. Plus it’s just easier to make the full animation then trying to figure out exactly what parts you can move when.
Bubble Gaming
Bubble Gaming Vor 10 Stunden
Can someone explain this better. In monkey words.
Colton smyth
Colton smyth Vor 10 Stunden
The one thing I noticed is that he was holding a flatline
[89thAH] ArmA III:Optre Shenaniganus Maximus
Sometimes, for example in the case of Fallout 4, an animation plays with the weapon closer to the character when they get closer to the wall, like they have the weapon pointed down or to the side instead of straight into the wall.
Cpt Markc
Cpt Markc Vor 11 Stunden
Thats called v_models, kids
Battery_0
Battery_0 Vor 11 Stunden
Great now I see it every fps game
Paulina Klaman
Paulina Klaman Vor 11 Stunden
WE'RE TICKTACK
nigga man
nigga man Vor 11 Stunden
Is this possible in roblox
GettingReported
GettingReported Vor 11 Stunden
“OMG!!! IS THAT THE ARSENAL MAP AT THE BEGINNING?!! 😱😱😱😱”
Hassan Khan
Hassan Khan Vor 11 Stunden
So basically we play in multiverse?
danilaokk
danilaokk Vor 12 Stunden
that was pretty interesting
Ramon L
Ramon L Vor 13 Stunden
It's... Just priority rendering. Not a separate universe. All for the clicks!
hollow lord
hollow lord Vor 14 Stunden
Ok I've seen this like 3 times already so if this hasn't been up for a while this is a repost (don't know how to check
Leo000o0o0o Lastname
Leo000o0o0o Lastname Vor 14 Stunden
reposted content
FanticReptile196
FanticReptile196 Vor 14 Stunden
Play tarkov, the gun gets pushed by the wall
Roman Villegas
Roman Villegas Vor 15 Stunden
Firearms are transdimensional objects
chilldrawsstuf
chilldrawsstuf Vor 15 Stunden
Sheeeeshh amogus
Stephanie Jeffrey
Stephanie Jeffrey Vor 16 Stunden
Wow this was good information needed to know
Junior's Universe :D
Junior's Universe :D Vor 16 Stunden
That's why when you get close to walls or something your gun looks smaller
matt mcdermitt
matt mcdermitt Vor 16 Stunden
It’s so terrifying people spend most of their lives on these machines playing these games. Go buy a BB gun and run around large rock formations and actually DO SOMETHING FOR YOURSELF
richard 0
richard 0 Vor 46 Minuten
what lol are you whining about people not playing outside
20th Century Fox Fan 2021
I thought you were gonna do beanos 🤣🤣🤣
Prince Time
Prince Time Vor 17 Stunden
Only Legends notice that the gun the bean is holding is mp40 from freefire .
Connor Harper
Connor Harper Vor 17 Stunden
fun fact: in half-life, gordon freeman actually has a model, and in half-life 2 the same model is used but with only one texture
some kid
some kid Vor 18 Stunden
I always knew this God I'm smart
Rk Rimon
Rk Rimon Vor 19 Stunden
So basically its magic
Phillip Castro
Phillip Castro Vor 19 Stunden
Who cares
Krishnajith C Vinod
Krishnajith C Vinod Vor 19 Stunden
Or we can just add a collider to the gun..its easier than the method you described
Siana Gearz
Siana Gearz Vor 17 Stunden
The real reason the gun is rendered separately is because of the near/far plane clipping ratio. As a rough rule of thumb, Z precision takes a nosedive if your near clipping plane is closer than about 20-30cm, and when rendering a world of substantial size, there would be Z flicker. So it's necessary to render them separately. You can set crouch height to 35cm, capsule diameter to 55-60cm, set the near plane accordingly, far plane in roughly 500m-1km range, and you'll be good. Then you do a separate render with far range of 1-2m and near of several mm and you'll be good. You may need to stack another render for really far out stuff.
Geeks Blood
Geeks Blood Vor 20 Stunden
Heres a fun fact for those who play ROBLOX they don't have 3D Dimensions so it's just kind of clipping into the wall.
Medic Main Dave
Medic Main Dave Vor 20 Stunden
I approve 👌 haha tf2 soldier go painis
K
K Vor 20 Stunden
“Sentry, goin’ up!” Hot damn do I miss playing that game!!!
Darkdragoon Aman
Darkdragoon Aman Vor 20 Stunden
Brain stuff
Ruoyu Qian
Ruoyu Qian Vor 20 Stunden
So I’m a pill this whole time?
Pugz
Pugz Vor 20 Stunden
This is actually the best description of anything every
Mecha Base
Mecha Base Vor 21 Stunde
Karlson, fall guys, and among us has bean character
a cat
a cat Vor 21 Stunde
Redmatch 2:I'm may not be só complex,but at least I'm *BEAN*
Luigi-
Luigi- Vor 21 Stunde
a popular command in some games lets you disable rendering of the weapon, usually starting with r_draw (r for render)
Mohd Adil Khan
Mohd Adil Khan Vor 21 Stunde
Which game is this?
WonderfulTaco
WonderfulTaco Vor 21 Stunde
Its a hud.
IAmAgainst
IAmAgainst Vor 22 Stunden
I doubt that's how it's done since the gun is not visible for the player only but for everyone else as well.
Snowy The Frost
Snowy The Frost Vor 23 Stunden
Wow never knew it
Iwona
Iwona Vor 23 Stunden
"character looks like this..." Me a dani fan: BEAN
Blah
Blah Vor 23 Stunden
i didnt understand that at all
Angelo Carlo Santos
That bean kinda lookin *T H I C C*
Redi
Redi Vor Tag
everyone:bean me:haha fov go BRR
The Masters Of Escapism
There were people who didn't know this?
Jealous_Park
Jealous_Park Vor Tag
So short version Gun = Top layer, Wall = Bottom layer... Did I get that right?
Ameena K.P
Ameena K.P Vor Tag
Mp49
its not me it was red
So every video game fps character is from among us?
nkc reaper
nkc reaper Vor Tag
So it means that I don't really suck at games rather my gun is just several parallel universes ahead us🤔
Deranged Crouton
False, there was never a physical gun, you are just a camera and everything you see in front of your face that looks like your arms and gun is just a bunch of animated 2d images that are part of the hud, thats how fps's work
Toby Green
Toby Green Vor Tag
Buggy BS
Brick’d
Brick’d Vor Tag
Even on roblox
a cat
a cat Vor Tag
*B E A N*
ChariotRoses
ChariotRoses Vor Tag
They do this to your legs in rainbow six siege when you’re prone
Bobus
Bobus Vor Tag
In all FPS games your gun doesn’t clip into the wall ARK: are u sure about that
Nuri MCBE
Nuri MCBE Vor Tag
I thought this was common sense
Happy Life
Happy Life Vor Tag
Do this I’m cod juggernaut and you see how small the mini gun actually is
His Fanciness
“… because it exists in a completely different universe” COD MW: “Amateurs!”
His Fanciness
“… because it exists in a completely different universe” COD MW: “Amateurs!”
His Fanciness
COD MW: Amateurs!
Ahmet Peynirci
Soldier tf2 shotgun
ybofox
ybofox Vor Tag
is it just me or is that *B E A N* looking kinda *T H I C C*
Clay Morington
Fun fact about this is in tf2 moste comunity survers alow you to see this if you type the tp comand you can see this in turd person but if you get back to fp you cant see it like you sayed the gun is in outher demenshon
ACEマJUICY
ACEマJUICY Vor Tag
Understandable,have a nice day 🙂
AGENT BLOX
AGENT BLOX Vor Tag
Apec
GuNCh Bandit
GuNCh Bandit Vor Tag
This is just....weak
Hano
Hano Vor Tag
View model and world model
AmProGamer
AmProGamer Vor Tag
As a game dev, I can confirm this is true.
SkiFF
SkiFF Vor Tag
so freaking obvious, and u had to explain that
Gamermine
Gamermine Vor Tag
Nice
Sourav Plays
Sourav Plays Vor Tag
Girls give hints to they love Girls' hints:
Dmonn FF
Dmonn FF Vor Tag
Mp40 looks nice tho
Mfwz07
Mfwz07 Vor Tag
Nice trick!
Lucas Fonseca Pardal
I SHOOT THROUGHT UNIVERSES
Ben W
Ben W Vor Tag
The Gunverse
Hanibal King
Hanibal King Vor Tag
So if the gun is clipping does that mean that rounds are firing on the other side ?
Classified Person
POV :whatever GOD creating universe dimensions
Andres Rodriguez
Let's go mp40 all the way who with me =/
Mark Lawrence Esquivias
This video is from dani
Kellen Kinneen
He uses valorent in a game that doesn’t use that type of method
Siana Gearz
Siana Gearz Vor 17 Stunden
The gun is always rendered separately. This is necessary to maintain a good near/far clip plane ratio so the Z buffer precision doesn't become complete dog shit.
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